Who We Are

 

 

Matt Wilson

Founder and Chief Executive Officer

 

 

 

With over 15 years in the game business, Matt has been part of many aspects of gaming. He worked for 10 years at Microsoft and shipped multiple MMOs, PC, and Console games. His last startup, FireAnt Games, was acquired to start the Sony Online Entertainment Seattle Studio. He brings a great deal of creativity, business knowledge, and a pyrotechnic attitude to the studio.

 

 

Corey Dangel

Founder and Chief Creative Officer

 

 

 

Corey brings a visual attitude to everything he touches. With over 17 years of experience, including Microsoft (Internet Gaming Zone, MGS, & Kids Games groups), CaveDog Games, and Sony Online Entertainment, he has directed creative teams of artists and designers on dozens of projects. He is the explosive visual style of our games.

 

 

John Smith

Founder and Chief Technology Officer

 

 

 

John has directed cutting-edge technology for over 15 years. His experience flows from architecting both client and server frameworks for Microsoft's Internet Gaming Zone and large scale server infrastructure for Microsoft's and Sony's MMOs. He was also a co-founder of FireAnt Games, and Senior Producer and Technical Director for Sony Online Entertainment.

 

 

Jordan Weisman

Director of Intellectual Property

 

 

 

Jordan has been the creative and motivating force behind the founding and success of a number of entertainment companies, including: FASA Corporation, Virtual World Entertainment, FASA Interactive, WizKids, and 42 Entertainment.

 

 

John Hawkins

Technical Director / Architect

 

 

 

John brings over 20 years experience developing software applications and platforms to Detonator Games. With over a decade of engineering leadership at Microsoft, John was a key member of Microsoft's Web TV for Windows and Silverlight platforms, specializing in network and client-side technologies.

 

Matt Metke

Senior Programmer

 

Continuing the tradition of hiring only Matts and Johns, "Metke" comes to us with nearly a decade of experience programming MMOS for Warner Brothers & Sony Online Entertainment. Matt has become an expert in scalable game systems, "live" deployments, and online tool development.

 

Alan Diekfuss

Senior Artist

 

Alan recently joined Detonator Games after 2 years as Art Director at 5th Cell and a tour of duty at Big Fish games. Alan is no stranger to the Detonator crew as he was recruited out of Nintendo to work on the Agency "back in the day". Alan is a master of 2D Flash illustration with a strong graphic vibe.